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Is credit required when using the particles generated?
No. But you may include credit for "Alert Games" if you like.
When I put the code from the program into the game and run it, no particles show up.
OR
When I run the game, it shows an error that there is an unknown variable.
A particle system consists of three essential parts: the system, the particle, and the emitter. If one of these is not present in the game, it will either do nothing or give an error. The system must be assigned to a variable, as for the particle and the emitter. Make sure they match, and that the system and particle are called before other events such as the emitter calling it(ex: Create event or Game Start). Also, make sure that they are assigned to global variables if the object using them is not the same as the one creating them.
What does the first set of checkboxes do?
If unchecked, the setting will not be set for the particle, and will also not be included in the exported file.
What does the second row of checkboxes do?
This answer is in the help file. It locks the values, so choosing random will not affect it. Helps to only randomize specific settings to make it easier.
Why are the particles slowing down the game so much in the designer?
Particle Designer has many other objects and scripts that run while testing the particle. So when importing into the game, it may run faster or slower depending on what the game is showing on the levels. You can also hide the GUI of the tab by clicking the arrow on the top-right corner of the options for the tab.
I have another question?
If you have a question on these questions in the FAQ or anything regarding the FAQ, you can post them in this topic.
If you have a separate question about Particle Designer, please post them in the 'Software' section on these forums, or over on the GMC Topic.
Enjoy particling ![]()
Last edited by Alert Games (Mar-08-2010 00:32:33)
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